Friday, May 21, 2010

Low Res. Bear UV's

Here is the UV snapshot of my low resolution bear model, I managed to untangle the uv shells and arrange them into some form of order (head, torso, legs, arms) though complicated the UV when trying to sew uv edges and vertices, so I reverted back to this layout. I am currently painting the .psd

Monday, May 17, 2010

Assets In Unity Game Engine

Here is a screenshot of my character and set peice models placed inside the unity scene. These assets are in their basics forms for the purpose of creating an animatic for this semeters assessment. I have set basic lighting and am preparing the camera and shots at this stage. Most models have simple shaders, with a rough texture applied to the ground plane and a simple skybox for the background.

Sunday, May 16, 2010

Dead Tree & Beehive Models

I desined the models, smoothed them slightly and grouped them together. Simple shaders have been applied for the sake of my animatic, though will update with textures at a later date.

Hi Res Bear Model


Here is a higher resolution of my bear model that I will use for normal mapping

Tree Model

Here is a basic model that I will duplicate and use to fill my scene

Animation Story Boards

These are some sample storyboards I drew up earlier on in the year with ideas on the camera shots I want to use in my scene.

Page 1


Page 2

Low Res Bear Model - Reworked



Here is the reworked model of the animations main character in his low res form for use with the unity engine. There are only simple shaders aplied at the moment.