Thursday, May 27, 2010

Walk Animation Tests

These are a couple of walk animations using my rig in Maya.

Side



Front

Normal Map on Low Res Model

This screen demonstrates the normal map applied to my low res model. The High res model used for the normal mapping is on the right while the the original model is on the left.

Normal Map

Here is the exported normal map, made by using image transer in unity and baking it to a blinn texture file.

Wednesday, May 26, 2010

Bear Texture

Below is a worked version of my low res bears' texture. I have a tiled background of fur with an applied cut-out filter to adhere to the simple "cartoony" aesthetic.I still plan to ad some more detail around the hands, face and feet.

Rig & Joints sceenshot

This is progressed version of my rig with all the joints labbled. There are some small issues with a few of the feet joints and some issues when imported into unity, but at the moment it is capable of performing the desired animations.

Tuesday, May 25, 2010

Rig (work in progress)

This a screen shot showing the work on my character rig. This is a sample set out of bones before parenting the joints together. For the animation the rig will only need for the limbs, head, hands and torso to be operational. I have added joints for the nose, brow and ears as well.

Friday, May 21, 2010

Animatic Test Scene

Below is a test I did capturing video footage through unity. The camera is stationary and a simple scipt allows the bear to move across when the foward key is pressed.

Low Res. Bear UV's

Here is the UV snapshot of my low resolution bear model, I managed to untangle the uv shells and arrange them into some form of order (head, torso, legs, arms) though complicated the UV when trying to sew uv edges and vertices, so I reverted back to this layout. I am currently painting the .psd

Monday, May 17, 2010

Assets In Unity Game Engine

Here is a screenshot of my character and set peice models placed inside the unity scene. These assets are in their basics forms for the purpose of creating an animatic for this semeters assessment. I have set basic lighting and am preparing the camera and shots at this stage. Most models have simple shaders, with a rough texture applied to the ground plane and a simple skybox for the background.

Sunday, May 16, 2010

Dead Tree & Beehive Models

I desined the models, smoothed them slightly and grouped them together. Simple shaders have been applied for the sake of my animatic, though will update with textures at a later date.

Hi Res Bear Model


Here is a higher resolution of my bear model that I will use for normal mapping

Tree Model

Here is a basic model that I will duplicate and use to fill my scene

Animation Story Boards

These are some sample storyboards I drew up earlier on in the year with ideas on the camera shots I want to use in my scene.

Page 1


Page 2

Low Res Bear Model - Reworked



Here is the reworked model of the animations main character in his low res form for use with the unity engine. There are only simple shaders aplied at the moment.