Thursday, May 27, 2010

Walk Animation Tests

These are a couple of walk animations using my rig in Maya.

Side



Front

Normal Map on Low Res Model

This screen demonstrates the normal map applied to my low res model. The High res model used for the normal mapping is on the right while the the original model is on the left.

Normal Map

Here is the exported normal map, made by using image transer in unity and baking it to a blinn texture file.

Wednesday, May 26, 2010

Bear Texture

Below is a worked version of my low res bears' texture. I have a tiled background of fur with an applied cut-out filter to adhere to the simple "cartoony" aesthetic.I still plan to ad some more detail around the hands, face and feet.

Rig & Joints sceenshot

This is progressed version of my rig with all the joints labbled. There are some small issues with a few of the feet joints and some issues when imported into unity, but at the moment it is capable of performing the desired animations.

Tuesday, May 25, 2010

Rig (work in progress)

This a screen shot showing the work on my character rig. This is a sample set out of bones before parenting the joints together. For the animation the rig will only need for the limbs, head, hands and torso to be operational. I have added joints for the nose, brow and ears as well.

Friday, May 21, 2010

Animatic Test Scene

Below is a test I did capturing video footage through unity. The camera is stationary and a simple scipt allows the bear to move across when the foward key is pressed.